Shipconstructor in VR

The KDMarine Design team has been at it again, this time pipelining the most efficient way to conduct design reviews directly from ShipConstructor to Virtual Reality. Reviewing our designs in virtual reality gives us an immediate sense of the scope and space of the design; a visual tangibility as to how the design works or can be improved. For this process, we utilise ShipConstructor, Navisworks Manage and Simlabs Virtual Reality viewer.

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Navisworks Manage creates a linked file between itself and ShipConstructor, all changes made in ShipConstructor then reflect in Navisworks automatically. Using Navisworks, reduces the complexity of the model and ultimately the demand in processing power.

 

ShipConstructor files tend to be large, due to the metadata and details found in each part. This can cause performance drops when used in VR, so it is recommended to hide unnecessary systems and parts, which are not required for the specific VR viewing.

 

The Navisworks file can then be linked to Simlab, creating a bridge between Shipconstructor and Simlab via Navisworks. Once exported to Simlab, the model can be rotated and translated and parts removed/added. If the Navisworks model changes, the Simlab file will update and keep the model in the location it was moved to in Simlab.

 

Using Navisworks as the intermediary between ShipConstructor and Simlabs gives us the ability to control our file weight and size in a non-destructive way and no data losses are incurred. Through this process, we have a virtual reality digital twin of our ShipConstructor design that gives us insight and foresight to spot issues long before they arise at the shipyard.

Interested?
Find out more about how the KD Marine team
use ShipConstructor.
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